/* * Access to VGA videoram * * (c) 1998 Martin Mares <mj@ucw.cz> */#ifndef __ASM_GENERIC_VGA_H#define __ASM_GENERIC_VGA_H/* * On most architectures that support VGA, we can just * recalculate addresses and then access the videoram * directly without any black magic. * * Everyone else needs to ioremap the address and use * proper I/O accesses. */#ifndef VGA_MAP_MEM#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)#endif#define vga_readb(x) (*(x))#define vga_writeb(x, y) (*(y) = (x))#endif /* _ASM_GENERIC_VGA_H */